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Post by SenatorGregory on Feb 8, 2005 23:34:40 GMT -5
Im with Josh on this one, id probably only use conscripts either a) as a flying, screaming, flashlight wielding, meat shield, b) in a campain because it would be cool to track their process and eventually switch them into a regular platoon, or even veteran squad or c) because theyre just freakin cool!
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Post by sonofsparky on Feb 20, 2005 20:11:52 GMT -5
It depends entirely on your style of play. I would throw the conscripts at the terminators bearing down on me and retreat as i attempt to make up for this folly and cram on up the terminators' tailpipes. preferably with a demolisher round.
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Post by Warrior Ryka on Feb 22, 2005 19:28:29 GMT -5
Conscripts=Diversion and Shield
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Post by sonofsparky on Feb 23, 2005 18:50:42 GMT -5
You can never go wrong with a demolisher. Ever. And you should always stick your heavy weapons in your ten man squads. you need the whole squad to stay still to fire but the gun is cheaper and has more protection than in a heavy weapons platoon.
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Post by Warrior Ryka on Feb 23, 2005 19:37:35 GMT -5
I like heavy weapon platoons because you can direct fire instead of wasting your 9 other lasgun shots shooting at a tank they can't hurt.
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Post by SenatorGregory on Feb 23, 2005 20:28:31 GMT -5
nah, its better to put heavy weapons in your ten man squads one because theyre cheep, and 2 because they cant be picked out, then i just move the squad when they need to move, and dont when they need to fire
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Post by Joshua Knudson on Feb 23, 2005 21:27:37 GMT -5
Greg has a point there. The other 9 men in your squad really are there to be picked off first. Oh you killed 8 of my guards men? I will take everybody minus my plasma gunner and my missle launcher. I have not had any experience with Heavy Weapon Squads, but I imagine if they are placed correctly they can be really deadly. Imagine a squad of three heavy bolters in 5+ cover shooting down a corridor that all troops must pass through.
I have given conscripts more and more thought these days. They don't exactly fit into my bidget at this point, and it would take a long time to paint 40 conscripts. But you spend too many points on them to really be a diiversion and the meat shield. You are getting them for the Heavy and Special Weapons. I suggest taking Independent commisars, and taking all assault weapons. Rush them forward guns blazing. You know have and impenatrable wall that will not break. Just hope your commissar does not eat it (put him in the back).
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Post by sonofsparky on Feb 24, 2005 3:41:20 GMT -5
Both of those ideas are very nice but try it out. the three heavy B's down a corridors dosn't happen very often.
Plus the 40 conscripts running down the enemies throat would be awesome. Kinda like a really weak horde.
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Post by Joshua Knudson on Feb 24, 2005 16:59:53 GMT -5
"Wearing a turtle neck is like being strangled all day by a weak person" and "wearing a backpack is like a weak midget trying to bring you down." - Mitch Hedberg -
I bet that is what it feels like to be attacked by conscripts.
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Post by Rev. Ben Blythe on Feb 25, 2005 15:41:08 GMT -5
When it was all said and done (the Combat Patrol tournament) I really think more guys should have brought Chimeras. You would have been able to move around and not get blown up as easy because not a lot of people brought heavy guns.
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Post by Joshua Knudson on Feb 25, 2005 17:12:32 GMT -5
Chimeras would not have helped us in the combat partol. For 120 points a Chimera with extra armor, track guards, smoke launchers, heavy stubber, hull mounted heavy bolter and turret multi laser would not have made that much of a difference. That is 120 points that would not be scoring and can only be used by one squad. That is 120 points we are down at the begining. That bumps us down a squad and a half pointwise. It is much better to have more scoring units that can dish out punishment that one that can only shoot. Besidse, our stenght was in our heavy weapons (ie: rocket launcher). If we stayed in the Chimera first turn moved 11" to get to a point, which probably wasn't that desirable, we would not be able to fire thos weapons till turn 2, maybe 3. And that puts us too close to the enemy risking CC. Mechanization, weather it be by doctrines or just a squad or two, really isn't a viable option for the guard army.
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Post by SenatorGregory on Feb 25, 2005 17:29:56 GMT -5
about the heavy weapons, yeah, the corridor thing doesnt happen very often, but i still value my heavy weapons indefinatley, the afformentioned tactic works reallly well with rocket launchers, because they are so versitile.
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Post by sonofsparky on Feb 25, 2005 20:08:09 GMT -5
I love misile launcher for their versatility. I just never had a chance to use them really. Misslie launchers are the kind of weapons that will get the job done when it needs to be done. Hey, trooper, kill that space marine, or Hey, Trooper, kill that tank. They both work sooo well!
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Post by Warrior Ryka on Feb 25, 2005 20:18:21 GMT -5
Don't Chimeras let 6 Guardsmen shoot from inside it with lasguns. If so in small games Chims are mobile bunkers.
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Post by Joshua Knudson on Feb 26, 2005 4:32:45 GMT -5
They Chimera has 6 hull lasguns. A unit inside can fire those six. But, here is the catch, only three can fire due to the 180 degree arc of fire. The three on the other side lay dorment. If your Chimera sits still and doesn move, you can fire a weapon other than a lasgun from the top hatch. But in doing so, you will count as open topped for your opponents next shooting. They really don't fulfill that mobile bunker role cause everytime you get a penetrating hit (which is often), your guys have to get out. I still don't know why I chose to use the Mechanized Doctrine. It seems fun, I just need practice to get used to it.
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